This is correct. If you enable plane limitations for specific home base, this is the effect. Or it should be. This was the problem in the old v1.1... if you only enabled plane limitations and did not modify any plane... no planes were loaded as no mis entries were created.
First 0 = unlimited planes, second 0 = default loadouts. I went for this kind of behaviour to "disable abusing", if you follow me. If mission maker wants to enable specific loadouts, you can add them, plane by plane. For pure dogfight servers it should be OK, IMHO. If users will complain, I can make it different for standalone, but I really think that it is fine. From my perspective, good mapmaker chooses his planesets carefully and load them acordingly. Takes more time, sure, but is much better. Again, that is my opinuon and if you all don't like it, I can modify for standalone.
Cheers.