Your welcome guy's
Hmm,I hope it don't come across like complaining or anything in my first post there
I am just trying to get as much covered as possible so we can all work together for a cleaner,less resource hogging game
It was something that had to be done,maps and textures are basically a huge part of the content
even the Textures SFS File is over a Gig
First beta we had was 4 SFS Files at a Gig each for four full Gigs of map textures in SFS File format
One of the reasons we do not have as many Agracier maps ,even as we use to in UP 2.01
is do to this reason
The man has so many maps,and textures
that his content was as large as all IL-2 maps added together
mostly just redundant double,triple and more textures though
All made up so whoever downloaded them had all the textures,
but would have been better to have the textures sit where he copied them from
That way they would constantely overwrite each other as you added his maps
Rather than just becoming more content in the _Tex folder
No big deal,everyone does it and has done it
It is just Agracier has so many maps

They have been cleaned,and most are bundled up to be included in some map expansion packs we have planned to do for UP 3.0
First map expansion pack will be a SCW map adding Agracier's SCW maps into one SFS File of there own
It will be able to be added to your UP 3.0 install,
to have them merge themselves into the FMB list into the SCW catagory
Second map expansion pack will be an assorted map package add on
It contains Full Alpen map,Grand Canyon,Bengalli,Snark Jungle and many more maps
And..... I am at work building a Third map expansion pack for the final map expansion onto UP 3.0
Once finished,and available
Everyone will eventually have all there favorite maps in SFS File format
We are not forgetting any maps or not including them,
we just need to cut down on content
With Agracier's maps,the size of themis what prevented a lot of his maps from getting into the core
specifically do to File and folder structure of his _Tex folders
It was a choice,do we include one texture rich map of Agraciers and leave 4 or 5 other maps out
Or.... do we include 4 or 5 other maps in the core over just one map
I' have now consolidated Agraciers textures,
I've edited all his load.ini's to point to one Agracier texture folder
and all his doubles,triples and quadruples of textures have been removed
Editing the load.ini's to all now point to the same texture in the same folder
rather than having the same texture in 20 different map texture folders
one texture alone add's an extra 20 mb being duplicated like that
There are hundreds of textures for his maps,
we are talking Gigs upon Gigs of textures just for his maps
I'm sure,once we get these map expansion packs out
everyone will be more than happy having more maps
All Thanks to HaDeS and Lutz of coarse,
who without we would still be going for lunch waiting for our games to load

Don't worry when and where for the expansion packs,
I have two ready and the third almost finished ,just beta testing it now
They will not be compiled into SFS Files until there is time to do it,
right now UP 3.0 is our only concern

Thanks to Zuti for the new scrolling map FMB list,
we can now actually have more maps than the old screen column list could handle
