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Author Topic: UP 3.0 Texture Library  (Read 2064 times)

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Online Boomer

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UP 3.0 Texture Library
« on: May 29, 2011, 03:04:17 PM »
Here is a texture library for UP3

Any map editors who wish to see there work or updates in UP 3
should try and follow this folder and file structure,it's default IL-2 folder and file structure.

Map editors:
Please reference your load.ini's to point to textures where they already sit in our UP3  _Tex folder

Do not copy and paste these textures into new folders for your map,
it creates doubles and triples and so on of textures

I've cleaned almost 3 Gigs of doubled up,tripled up,quadrupled and more
some textures were in our tex folder in up to 16 or more different places (all the exact same texture)

There is still numerous doubled ,tripled up and ete ete of textures still in our _Tex folder
I could only clean so much for now

Just take a look,
you will see in the UP3 _Tex library there are still numerous textures in peoples map texture folders
that are the exact same textures that are in other peoples map texture folders
Everyone is going to have to stop this it creates huge amounts of unneeded content on our hardrives and for downloading textures we do not really need

Follow folder structure,
use textures from the locations that they are already present in UP3 _Tex folder by pointing your load.ini to that location please

The Shift/Tab while loading a map is ok for an end user to see why his map will not load,
but it is virtually useless to anybody editing map

You can get your map to load,and have no Shift/Tab errors in FMB
But in the log.lst file there can be numerous errors still present on your maps that do not show in FMB with Shift/Tab

such as bumbH files that do not work,tree files not in 8 bit,wrong texture size setting like ,1 or ,-1  ete ete ete in the load.ini

Texture sizes in the load.ini can only be -2, 1,2,4,8 and that is it, nothing else works!
No -1,-3,-4,6 these all do not work and will throw errors in log file

All map editors should get ther log file running,and use it!

Config.ini changes needed to produce a log file>

[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1              (will add a time stamp to your log)
LOGFILE=log.lst        (I use text-pad and it will read .lst) (This can be changed for logfile.log or log.txt )
LOGKEEP=1

UP 3.0 Texture Library>
http://www.mediafire.com/?59vj9ncmr3xzr4f

Offline _AUS_Salmo

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Re: UP 3 Texture Library
« Reply #1 on: May 29, 2011, 03:22:01 PM »
Thankyou Boomer, much appeciated.  :sign0027:

Offline Uzin

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Re: UP 3 Texture Library
« Reply #2 on: May 29, 2011, 07:10:44 PM »
I really appreciate your hard labour, most necessary and welcome!

Online Boomer

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Re: UP 3.0 Texture Library
« Reply #3 on: May 29, 2011, 08:15:10 PM »
Your welcome guy's

Hmm,I hope it don't come across like complaining or anything in my first post there
I am just trying to get as much covered as possible so we can all work together for a cleaner,less resource hogging game

It was something that had to be done,maps and textures are basically a huge part of the content
even the Textures SFS File is over a Gig

First beta we had was 4 SFS Files at a Gig each for four full Gigs of map textures in SFS File format

One of the reasons we do not have as many Agracier maps ,even as we use to in UP 2.01
is do to this reason

The man has so many maps,and textures
that his content was as large as all IL-2 maps added together
mostly just redundant double,triple and more textures though
All made up so whoever downloaded them had all the textures,
but would have been better to have the textures sit where he copied them from

That way they would constantely overwrite each other as you added his maps
Rather than just becoming more content in the _Tex folder

No big deal,everyone does it and has done it
It is just Agracier has so many maps  :laugh:

They have been cleaned,and most are bundled up to be included in some map expansion packs we have planned to do for UP 3.0
First map expansion pack will be a SCW map adding Agracier's SCW maps into one SFS File of there own

It will be able to be added to your UP 3.0 install,
to have them merge themselves into the FMB list into the SCW catagory

Second map expansion pack will be an assorted map package add on
It contains Full Alpen map,Grand Canyon,Bengalli,Snark Jungle and many more maps

And..... I am at work building a Third map expansion pack for the final map expansion onto UP 3.0

Once finished,and available
Everyone will eventually have all there favorite maps in SFS File format

We are not forgetting any maps or not including them,
we just need to cut down on content

With Agracier's maps,the size of themis what prevented a lot of his maps from getting into the core
specifically do to File and folder structure of his _Tex folders

It was a choice,do we include one texture rich map of Agraciers and leave 4 or 5 other maps out
Or.... do we include 4 or 5 other maps in the core over just one map

I' have now consolidated Agraciers textures,
I've edited all his load.ini's to point to one Agracier texture folder
and all his doubles,triples and quadruples of textures have been removed

Editing the load.ini's to all now point to the same texture in the same folder
rather than having the same texture in 20 different map texture folders
one texture alone add's an extra 20 mb being duplicated like that

There are hundreds of textures for his maps,
we are talking Gigs upon Gigs of textures just for his maps

I'm sure,once we get these map expansion packs out
everyone will be more than happy having more maps

All Thanks to HaDeS and Lutz of coarse,
who without we would still be going for lunch waiting for our games to load  :)

Don't worry when and where for the expansion packs,
I have two ready and the third almost finished ,just beta testing it now

They will not be compiled into SFS Files until there is time to do it,
right now UP 3.0 is our only concern :)

Thanks to Zuti for the new scrolling map FMB list,
we can now actually have more maps than the old screen column list could handle
 :cheers:







Offline _AUS_Salmo

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Re: UP 3.0 Texture Library
« Reply #4 on: May 30, 2011, 01:17:07 AM »
Your welcome guy's. Hmm,I hope it don't come across like complaining or anything in my first post there
I am just trying to get as much covered as possible so we can all work together for a cleaner,less resource hogging game ....
On that point, I had a quick look through the textures & there seems to be some copies of the same (or very similar) textures under different names. Maybe eventually we can see this rationalised so less resources are used. A second point I'd make is that many textures are catalogued under author names or other less than useful folder names. I'd like to see more rationalisation here, such as what was done bu putting all shallow water tectures under one "water" folder. ie. folders for land, vegetation, water then sub-folders for texture type ie. northern Europe, Africa, Pacific etc.

Online Boomer

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Re: UP 3.0 Texture Library
« Reply #5 on: May 30, 2011, 04:02:46 PM »
On that point, I had a quick look through the textures & there seems to be some copies of the same (or very similar) textures under different names.
Yes,I mentioned this in my first post that there were still many doubled up or tripled up textures still remaining in the _Tex folder ?
and I mentioned I could clean only so much for now

Maybe eventually we can see this rationalised so less resources are used.
Just the content does not use resources
I had to clean the _Tex folder to drop the size of the MB to help bring UP 3.0 down from 9 Gig to the 6.2 Gig you downloaded
This is the only reason I did it,so you would be able as an end user to have a smaller download of the core of UP 3
Maps and textures are HUGE in size,and more than half the content of what you download when you download UP 3.0

A second point I'd make is that many textures are catalogued under author names or other less than useful folder names. I'd like to see more rationalisation here, such as what was done bu putting all shallow water tectures under one "water" folder. ie. folders for land, vegetation, water then sub-folders for texture type ie. northern Europe, Africa, Pacific etc.

Yes,I spent considerable time taking water,tree textures ete out of User named tex folders and placed them where they should have been placed ...
like in the water folder or the tree folder but there is still many more to do unfortunately

You'll notice the Dlv tree textures are almost in every single persons folder lol
I have them in the TREE folder now,
like I mentioned above in my first post there are still many more duplicates but I am done for now cleaning any more of this up for now

The user named folders,
that is the way it has been done from the start of map editing and there is no reason to change it
I like it and prefer it myself,that is a way to know where those textures came from later

Username tex folders contain and should contain any textures that .... that person made as in New Textures
All other textures are game related and should follow default folder structure

I never changed the folder structure,just cleaned up textures
and pointed maps load.ini's to the default locations for a lot of textures

There is a land folder ?
and a water folder,tree folder and so on already
If someone wants to make a map,and some new textures and name the folder Vegatation there more than welcome to do this

There is a Pacific folder,all it takes is someone to Make Some Textures,
folder them up like that and it's done but it would only be usefull for New textures we do not have already

There is no sense changing the folder structure we already have,and everyone is use to it that makes maps
The _Tex folder and its structure is only usefull for Map Editors and anyone else in IL-2 it means nothing and there is no use for it

This is a Map Editing related only subject

I would like to clean more,
but there is around a month or two more of Sundays working all days on Sundays to finish cleaning and adjusting load.ini's
No small task,and three Gigs have been cleaned out,where as I think there is only around a couple hundred MB of double textures left
Just to give a small idea as hoiw much has been done already,and what is left is very very minor

Again,this cleaning and ete ete ete
has nothing to do with anything ,other than trying to keep the Core of UP under 9  Gig for a download... for the end user
So you guys do not have to download a 9 gig modpack

UP 3.0 is 6.2 gig

Cheers M8
 :drinks:

Offline DaveOD06

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Re: UP 3.0 Texture Library
« Reply #6 on: June 04, 2011, 12:47:45 AM »
If I use the sfs unpacker and unpack the UP 3.0 sfs files, I cannot find my map Caroline Islands or textures included anywhere. Where might they be hiding? They are included in this UP 3.0 textures download but I just don't see them when I unpack the stuff in my game folder. I was going to go thru my load.ini and clean some stuff up and I wanted to see everything that was in UP 3.0 that was map related. Also, did you convert all of the textures to .jpg's for the sake of making this download smaller?

Online Boomer

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Re: UP 3.0 Texture Library
« Reply #7 on: June 04, 2011, 02:34:25 AM »
Hi Dave

Your Islands are in map02 of our SFS Files
You would need the required filelist.txt info for the new map and texture files
or create the proper strings needed yourself

No,I converted them all to Jpg just for viewing them
as it is just a library of the textures and there locations
Similar to the texture library of Vpmedia's that has been around for a few years now
no need to be actual .tga's

The texture folder extracted ,is quite huge in size


ps:
send me a Pm dave I will send you a fileslist
Other than that,once the patch is out I will provide an updated filelist.txt for maps and textures
Something may change or be updated so I have not worried about providing one yet
 :drinks:





Offline Thunda

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Re: UP 3.0 Texture Library
« Reply #8 on: June 13, 2011, 02:11:13 PM »
Sorry to be a dim wit, and I know you have clearly said "Follow folder structure", but where exactly should I place the folder in my UP3 set up?

Online Boomer

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Re: UP 3.0 Texture Library
« Reply #9 on: June 13, 2011, 02:25:35 PM »
You do not place it anywhere in your UP 3.0 set up

It is not something you add to your game,
it is for map makers only!

So map makers can visually see the map textures and the names of textures,
and more importantly where these textures sit inside the _Tex folder
Of all textures that have been added to UP 3.0

If your not actually making maps or re-texturing maps,this is of no use to you

Sorry to be a dim wit, and I know you have clearly said "Follow folder structure", but where exactly should I place the folder in my UP3 set up?

Offline Thunda

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Re: UP 3.0 Texture Library
« Reply #10 on: June 13, 2011, 02:35:50 PM »
Aaahhhh!!! Right- Thanks. Said it was a dim wit question!

Offline Odoaker

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Re: UP 3.0 Texture Library
« Reply #11 on: August 07, 2011, 07:08:34 PM »
If I like to use textures of early autumn in my load.ini, should it work with this path?

[WOOD]
Wood0  = forest/Autumn/EARLY_AUTUMN/? (didn't find a wood0_A_E at the _Tex library, what should I write?)
Wood1  = forest/Autumn/EARLY_AUTUMN/Wood1_A_E
Wood2  = forest/Autumn/EARLY_AUTUMN/Wood2_A_E
Wood3  = forest/Autumn/EARLY_AUTUMN/Wood3_A_E
Wood4  = forest/Autumn/EARLY_AUTUMN/Wood4_A_E

second: What is a WoodMask? Do I need different WoodMasks for different wood_textures? Or can I leave it?

 :drinks:

EDIT: This map is under development in UP3 (UP3 RC4)

Online Boomer

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Re: UP 3.0 Texture Library
« Reply #12 on: August 07, 2011, 09:27:53 PM »
just match up the string,to similate the folder structure and where the .tga is you want to use

These wood0_A ete
if there not in the texture library,then there not in UP 3.0
You would need to install them into your game. to use them

you could study other maps load.ini's to see what and how the woods and other sections of the load.ini works

woods section is for the 3d trees ,there invisible at ground height and you can crash into them
The Tree = line is for the random pop-up trees

woodmask is not needed to just switch tree's
most things like that will take experimenting with the load.ini string
and trying different textures ete

Offline Odoaker

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Re: UP 3.0 Texture Library
« Reply #13 on: August 07, 2011, 10:57:02 PM »
Okay, I will have a try :) Thanks for let me know  :pioneer:

Hope it doesn't sound unpolite, but what means that "ete"?


Online Boomer

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Re: UP 3.0 Texture Library
« Reply #14 on: August 07, 2011, 11:33:56 PM »
it is just short form for etcetera  ^-^
I may have not typed it correct,as the dictionary say's the short form is etc.  :to_clue:

http://www.thefreedictionary.com/etcetera

Noun   1.   etcetera - additional unspecified odds and ends; more of the same; "his report was full of etceteras"
stuff - miscellaneous unspecified objects; "the trunk was full of stuff"
Adv.   1.   etcetera - continuing in the same way
and so forth, and so on, etc.

 :drinks:

Offline Odoaker

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Re: UP 3.0 Texture Library
« Reply #15 on: August 08, 2011, 12:16:15 AM »
Ah, okay buddy :D

I ever thought about E.T., when I read that  :laugh:

Please don't be angry with me.

Edit: By the way: map_h problem is solved.

 

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