Frontpage   Releases   Forum   Documents   Downloads   Gallery   Links   Join Us!   Disclaimer   Contact Us


Author Topic: Visual Effects for UP3.0  (Read 11497 times)

0 Members and 2 Guests are viewing this topic.

Offline RusPs

  • Senior Member
  • ****
Re: Visual Effects for UP3.0
« Reply #120 on: December 08, 2011, 09:16:50 AM »
The full version of the assembly for IL2 UP3.0 (visual effects and sound) http://files.mail.ru/JWMJ5C contents (not the folder itself!) folder
"KK_UP3.0" copy "jsgmemods" at the root of the game. Activator also in the archive. Those who already have new versions of visual effects and sound just activate them in the following order:
# UP # _Enable_UP3.0
Effects_Mod_RPs_4.0.1
Sound_UP3.0_ = NIK =
KK_RUS_3.0.1
NOTE - "KK_RUS_3.0.1" game translates into Russian. deactivate it.
Note - all control settings must be done to activate the update!

Offline MANYSH

  • UP_DevTeam
  • Senior Member
  • *****
  • Gender: Male
    • BLACK WOLF FLYING SQUAD
Re: Visual Effects for UP3.0
« Reply #121 on: December 08, 2011, 03:09:24 PM »
Updating and correcting the effects of packet 4.0. http://files.mail.ru/X5I3M9 for offline and online. Remarkably suited to the sound of = Nik = http://files.mail.ru/T9PSEC


Tested to day. The same story, the same problem, this mod causes game crash. server server settings : CRT=1/RRR/Radar ON

I will repeat my self last time.
This time you use Sanka class files but nothing was wrong  with your own class, apart bug with bomb bay doors, The game crash causes "Advance Damage Canopy" mod , which you use in your mod pack, If you not fix this secret class( because with some reasons, you don't want say which class file it is, and there is over 203 class files to check )  , that will never work. So when you release next version please add proper info about online version.
Thank you for your effort, i hope that will help you to fix problem.

Offline RusPs

  • Senior Member
  • ****
Re: Visual Effects for UP3.0
« Reply #122 on: December 08, 2011, 04:30:48 PM »
Even some who have such problems? Write to please - I need statistics. And attach the log server to fail. This is important.

Offline MANYSH

  • UP_DevTeam
  • Senior Member
  • *****
  • Gender: Male
    • BLACK WOLF FLYING SQUAD
Re: Visual Effects for UP3.0
« Reply #123 on: December 09, 2011, 09:58:16 PM »
Even some who have such problems? Write to please - I need statistics. And attach the log server to fail. This is important.


You don't get any log with this problem because game freeze and all stop working, everything what you can do is  Crt+alt+del  and kill process.
But after long time testing i can tell you, all class file with date 2010-05-03 make this problem if you remove them seems to working right

Offline RusPs

  • Senior Member
  • ****
Re: Visual Effects for UP3.0
« Reply #124 on: December 09, 2011, 10:17:32 PM »
Even some who have such problems? Write to please - I need statistics. And attach the log server to fail. This is important.

You don't get any log with this problem because game freeze and all stop working, everything what you can do is  Crt+alt+del  and kill process.
But after long time testing i can tell you, all class file with date 2010-05-03 make this problem if you remove them seems to working right
Thank you very much. We're working on it. I do not want to lose some things, but if it does not fix them - will have to throw out a little.

Offline MANYSH

  • UP_DevTeam
  • Senior Member
  • *****
  • Gender: Male
    • BLACK WOLF FLYING SQUAD
Re: Visual Effects for UP3.0
« Reply #125 on: December 09, 2011, 10:28:17 PM »
What this class do ? this is Advance Damage Canopy ?? when i remove them this mod stop working orginal mod have few class only this is 78 of them ?!

Offline NNFFLYLB

  • Member
  • ***
Re: Visual Effects for UP3.0
« Reply #126 on: December 10, 2011, 02:46:36 PM »
it will be possible in a next update to move backward the smoketrail apparition?
the smoketrails appears just behind the propeller so the pilot is in a fog...

Offline RusPs

  • Senior Member
  • ****
Re: Visual Effects for UP3.0
« Reply #127 on: December 14, 2011, 10:32:00 AM »
give me 15 min i will do it

Ok Done, on HL BLACK_WOLF_SERV
Hi! We corrected the site il2.kupikolesa.ru:21002 Radar works, there is little ground targets and access to all aircraft of the game. Visit us and try to drop the game - we could not. But the work goes wrong in any case.

This is a test server - do not expect a wonderful game. All who wish to invite you to the main server il2.kupikolesa.ru:21000 The main principle - "historicity and to hell with the balance!"

Offline MANYSH

  • UP_DevTeam
  • Senior Member
  • *****
  • Gender: Male
    • BLACK WOLF FLYING SQUAD
Re: Visual Effects for UP3.0
« Reply #128 on: December 14, 2011, 10:59:23 AM »
Sorry mate i will not. First, your server is too far for me, and is CRT=0. Second, i fix my self all bugs in your mod pack and is working fne now on my server. Third you ignore  all my questions. But thank you i hope you finaly fix your mod pack ...

Regards

Offline RusPs

  • Senior Member
  • ****
Re: Visual Effects for UP3.0
« Reply #129 on: December 14, 2011, 11:18:12 AM »
Sorry mate i will not. First, your server is too far for me, and is CRT=0. Second, i fix my self all bugs in your mod pack and is working fne now on my server. Third you ignore  all my questions. But thank you i hope you finaly fix your mod pack ...

Regards
Excuse me - I do not specifically answer your questions. And thank you for the real help in correcting my mistakes. I uchtu it in the next version. Protection on the server we will include. Once we have the final version of UP. Thanks again and do not take offense at me :drinks:.

Offline davissrussell

  • Newbie
  • *
Re: Visual Effects for UP3.0
« Reply #130 on: December 21, 2011, 09:10:32 AM »
Visual effects are sometimes faster and cheaper, a computer-generated Stargate was occasionally used in on-location shoots in later seasons.
Aqua Visual Effects

Offline RusPs

  • Senior Member
  • ****
Re: Visual Effects for UP3.0
« Reply #131 on: December 29, 2011, 03:59:45 PM »
A small Christmas gift-unification to build UP3.0. All done in one package, which reduces the activation and loading, and also reduces the overall system load and the likelihood of errors. The assembly contains and visual effects (there are a couple of "new" from the old assembly to 2.01) and the sound of Nick's with all the latest patches to date. Unfortunately for now, because of imperfection and incompleteness of the UE failed to include in the assembly of the planned effects and a couple of pieces of realism. But adaptation is already underway and developers to follow addition they will be. Now they are "quasi-workers" and are used by me only for myself:)
Forgot to disable avtogorizont, so be patient until the next addition.
Activation is now as follows:

# UP # _Enable_UP3.0
RPs_5.0

Link to download:
http://files.mail.ru/M53L9Z
Weight-345 MB more in the future of this size is not expected.

PS: assembly is not a new or modified design and created with the sole purpose of optimizing its operation,
convenience and the inclusion of all additions and changes.

Offline GrechuxD

  • Junior Member
  • **
Re: Visual Effects for UP3.0
« Reply #132 on: January 05, 2012, 10:02:08 PM »

Hi, I have all versions of the RPS of 2.01. to 5.0.
I do not know what I UP3.0 RC4 (v4.10.1)
When you activate any of the mods effects, no matter whether it be 3.01, 4.01 or 5.0, however, and so do not start the game crashes for me at 35% load.
Each of these mods so no. Can you answer what could it be ?

Offline RusPs

  • Senior Member
  • ****
Re: Visual Effects for UP3.0
« Reply #133 on: January 06, 2012, 07:10:54 AM »
Hi! In which order you activate the modifications?

Offline GrechuxD

  • Junior Member
  • **
Re: Visual Effects for UP3.0
« Reply #134 on: January 06, 2012, 10:23:04 PM »
My order is:
#UP#_Enable_UP3.0
RPs_5.0 :exclaim:
#UP#_Betterpilots-v1 02Mask-ON
ZZ_Realistic Jet Exhaust 

install any version of the mods and activated in JSGME, and even manually.
Nothing could.

When you want to let get the same sequence of these mods as in the post above, a conflict with mods 4.0.1 RPS between Sound_UP3.0_=NIK=

Offline retrofly

  • Newbie
  • *
Re: Visual Effects for UP3.0
« Reply #135 on: February 01, 2012, 11:16:48 AM »
Hi
I installed RPs_5.0 and I have to say big thanks to the creators. After a long time trying to get get other FX packs to work with UP3.0RC4 RPs is working brilliantly, I have to say it looks really good as well, and the sounds I'd never think to install those but they have improved the game immensly.

Il2 is finally how I wanted it to be.

Thanks!

Offline Andy73

  • Newbie
  • *
  • Gender: Male
Re: Visual Effects for UP3.0
« Reply #136 on: February 01, 2012, 01:03:52 PM »
Downloaded and installed it, it works beautifully  :yahoo:
Thanks a lot for this very good Stuff!!!!

But also I've got some small Problems: The Bf-109 Engine-Sounds (Inside the Cockpit and also from Exterior) are much too loud...
and Engine-Sounds from Bombers are too quiet... Any Solution?
but everything else is very, very good  :dance1:

The Effects are brilliant, the best I've seen so far all these Years  :good:

THX again!!!

Offline retrofly

  • Newbie
  • *
Re: Visual Effects for UP3.0
« Reply #137 on: February 02, 2012, 01:42:38 AM »
Arghh too good to be true.

I'm having CTD's whenever there is heavy flak or big explosions. Dog fighting is fine even with dozens of planes.

I'm running UP3.0RC4 + RPs_5.0 + Enable_WideScreenSupport&Hakenkreuz

Any ideas?

Thanks

Offline ~NB~Eagle

  • Beta-testers
  • IL2 Addict
  • *
Re: Visual Effects for UP3.0
« Reply #138 on: February 02, 2012, 10:47:46 AM »
I'm running UP3.0RC4 + RPs_5.0 + Enable_WideScreenSupport&Hakenkreuz

...dont activate WidescreenSupport...its not ready complete implemented...please wait for the next UP version...

Offline retrofly

  • Newbie
  • *
Re: Visual Effects for UP3.0
« Reply #139 on: February 02, 2012, 11:44:55 PM »
Brilliant that works now, thanks!

Any idea why it breaks with widescreen enabled?

 

Powered by EzPortal