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I'm asking because I'm making new textures for it, and I need to know who made the tracers mod for credits. santobr.
OK.santobr.
Sorry, friend.I was at work, hehe. Here they are:I hope you like it. santobr.
About the shape of the tracers... Well, I never see a tracer with my eyes, so I only could make what I see in guncams.I don't know what is the shape of a tracer seeing with our eyes. Maybe you can draw it and I will try to make as your drawing.About shaking effect...The shaking is already in your mod, I just made the new textures based on textures that already are in your mod. I was thinking in to eliminate the shaking effect, but, in this case, it's more easy to use the Eexhaton's mod.In the Eexhaton's tracers mod we need only one texture for each tracer, in your mod we need three textures because of the shaking animation effect.What do you think? It's better to eliminate the shaking effect? santobr.
@RusPsYour tracer is made with three textures:1. front ball2. body3. body shaking animation effect.The original tracers and other tracers mods are made with only one texture:1. front ball2. body (the same texture from front ball, but stretched in the 3D)So, your mod is the only one that has three textures for each tracer that I saw until now.And I like it, because we can make very cool tracers. @EmilThank you, Emil, but all pictures and videos are Power Ranger tracers because of exposition of the camera lens. The colors could be a bit different because the camera and the light around the scene, but it's exactly what my textures are simulating.It look's big because I use the del key inside the IL-2 and I cropped the original image, the image was 1920x1080.I did not resize it, I just cropped it with Gimp.In the center of the first screenshot you can see more far tracers. santobr.
@C.W.M.V.That's because what we see in a video is not exactly what we see with our eyes.The ball texture is important because it's the only thing we can see if we are perfectly behind the tracer.Thats why it's there.santobr.