Forum > |ZUTI|s Moving Dogfight Server MOD

Captured bases colour change?

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jamesdeanoo7:
Just for info: I am building a mission on the North Africa map. When I capture a base it remains the original colour on the in game minimap but on the base selection screen it changes colour to the new owner.Everything else works fine, new aircraft set etc.... Brilliant stuff.

|ZUTI|:
Will check this, thanks.

|ZUTI|:
Tested on this mission, works just fine.


--- Code: ---[MAIN]
  MAP Net8Islands/load_v2.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  army 1
  playerNum 0
[SEASON]
  Year 1940
  Month 7
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[Chiefs]
  5_Chief Armor.4-BT7 2
[5_Chief_Road]
  10375.19 12785.46 120.00 0 2 2.3611111640930176
  10780.72 11614.77 120.00
[NStationary]
[Buildings]
[BornPlace]
  1 1650 10879 10937 1 1000 200 0 0 1 0 5000 50 0 1 0 0 0 3.8 0 0 100 0 0 0 0 30 0 0 0
[BornPlace0]
  F4U-1A 10 9 6 7
  F6F-3 0 9 1 3 15 25 28
[MDS_BornPlace_10879_10937_CapturedAc_Red]
  F4U-1D 0 9 0 14 15 16
[MDS_BornPlace_10879_10937_CapturedAc_Blue]
  Ki-84-Ic 10 9 0 2
[MDS_BornPlace_10879_10937_Countries]
  ra
  un
[MDS_BornPlace_10879_10937_CapturedCountries_Red]
  gb
[MDS_BornPlace_10879_10937_CapturedCountries_Blue]
  in
[Bridge]
[House]
[FrontMarker]
  FrontMarker0 11353.25 9418.32 1
  FrontMarker1 10402.24 12776.69 2
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[MDSSection_Radar]
  ZutiRadar_RefreshInterval 0
  ZutiRadar_ShipsAsRadar 0
  ZutiRadar_ShipRadar_MaxRange 100
  ZutiRadar_ShipRadar_MinHeight 100
  ZutiRadar_ShipRadar_MaxHeight 5000
  ZutiRadar_ShipSmallRadar_MaxRange 25
  ZutiRadar_ShipSmallRadar_MinHeight 0
  ZutiRadar_ShipSmallRadar_MaxHeight 2000
  ZutiRadar_ScoutsAsRadar 0
  ZutiRadar_ScoutRadar_MaxRange 2
  ZutiRadar_ScoutRadar_DeltaHeight 1500
  ZutiRadar_ScoutGroundObjects_Alpha 5
  ZutiRadar_ScoutCompleteRecon 0
  ZutiRadar_SetRadarToAdvanceMode 0
[MDSSection_MapIcons]
  ZutiIcons_MovingIcons 0
  ZutiIcons_ShowTargets 1
  ZutiIcons_IconsSize 4
  ZutiIcons_ShowNeutralHB 0
  ZutiIcons_ShowAircraft 0
  ZutiIcons_ShowGroundUnits 0
  ZutiIcons_ShowRockets 0
  ZutiIcons_StaticIconsIfNoRadar 0
  ZutiIcons_AircraftIconsWhite 0
  ZutiIcons_ShowPlayerAircraft 1
  ZutiIcons_HideUnpopulatedAirstripsFromMinimap 0
[MDSSection_RRR]
  ZutiReload_OneMgCannonRearmSecond 10
  ZutiReload_OneBombFTankTorpedoeRearmSeconds 25
  ZutiReload_OneRocketRearmSeconds 20
  ZutiReload_GallonsLitersPerSecond 3
  ZutiReload_OneWeaponRepairSeconds 3
  ZutiReload_FlapsRepairSeconds 30
  ZutiReload_EngineRepairSeconds 90
  ZutiReload_OneControlCableRepairSeconds 15
  ZutiReload_OneFuelOilTankRepairSeconds 20
  ZutiReload_LoadoutChangePenaltySeconds 30
  ZutiReload_CockpitRepairSeconds 30
  ZutiReload_ReloadOnlyIfFuelTanksExist 0
  ZutiReload_ReloadOnlyIfAmmoBoxesExist 0
  ZutiReload_RepairOnlyIfWorkshopExist 0
  ZutiReload_OnlyHomeBaseSpecificLoadouts 1
[MDSSection_NextMission]
  ZutiNextMission_RedWon
  ZutiNextMission_BlueWon
  ZutiNextMission_Difficulty
  ZutiNextMission_LoadDelay 60
  ZutiNextMission_Enable 0
  ZutiNextMission_Enable 0
[MDSSection_HUD]
  ZutiHud_DisableHudStatistics 0
  ZutiHud_ShowPilotNumber 0
  ZutiHud_ShowPilotPing 1
  ZutiHud_ShowPilotName 1
  ZutiHud_ShowPilotScore 1
  ZutiHud_ShowPilotArmy 1
  ZutiHud_ShowPilotACDesignation 0
  ZutiHud_ShowPilotACType 1
[MDSSection_Craters]
  ZutiCraters_Bombs250_Visibility 80
  ZutiCraters_Bombs500_Visibility 80
  ZutiCraters_Bombs1000_Visibility 80
  ZutiCraters_Bombs2000_Visibility 80
  ZutiCraters_Bombs5000_Visibility 450
  ZutiCraters_Bombs9999_Visibility 900
  ZutiCraters_Bombs250_SyncOnline 0
  ZutiCraters_Bombs500_SyncOnline 0
  ZutiCraters_Bombs1000_SyncOnline 0
  ZutiCraters_Bombs2000_SyncOnline 0
  ZutiCraters_Bombs5000_SyncOnline 0
  ZutiCraters_Bombs9999_SyncOnline 0
  ZutiCraters_OnlyAreaHits 1
[MDSSection_AirDrops]
  ZutiDrop_OverFriendlyHomeBase 0
  ZutiDrop_OverEnemyHomeBase 0
  ZutiDrop_OverNeutralHomeBase 0
  ZutiDrop_OverFriendlyFrictionArea 0
  ZutiDrop_OverEnemyFrictionArea 1
  ZutiDrop_OverDestroyGroundArea 1
  ZutiDrop_OverDefenceGroundArea 1
  ZutiDrop_MinHeight 0
  ZutiDrop_MaxHeight 10000
[MDSSection_Miscellaneous]
  ZutiMisc_EnableTowerCommunications 1
  ZutiMisc_DisableAIRadioChatter 0
  ZutiMisc_DespawnAIPlanesAfterLanding 1
  ZutiMisc_HidePlayersCountOnHomeBase 0
  ZutiMisc_EnableReflyOnlyIfBailedOrDied 0
  ZutiMisc_DisableReflyForMissionDuration 0
  ZutiMisc_ReflyKIADelay 15
  ZutiMisc_MaxAllowedKIA 10
  ZutiMisc_ReflyKIADelayMultiplier 2.0
  ZutiMisc_EnableAIAirborneMulticrew 0
  ZutiMisc_EnableInstructor 0
  ZutiMisc_DisableVectoring 0
[AOC_Gunner]
[AOC_Trigger]


--- End code ---

Beeps:
Hey |ZUTI|,

I find the base capture option is awesome, but I have come across a problem on one of my missions.

I had set up fields to be capturable on a dogfight mission. When I captured the first enemy field, many other enemy fields also turned to my side (RED) except for one enemy field.(see screenshot).

Also, I notice that the frontline markers that I had put in mid-channel have now disappeared.

The mission has been created on a Cross Channel map.



Could you advise me on this please?

Schwarze_Acht:
Normal Deadstick... If you capture an airfield the frontline move too, put a "fence" around every airfield if its close to another so the frontline is moved a little, but not as much to capture the next airfield.
Would have been good to have to screenshots, before and after capturing, but maibe you know what I try to tell you.
At my server there is a map "Berlin Airfield Capturing" where you have an example with NEUTRAL airfields at the beginning. I had the same problem at the first time untill I realized what to do.

 :drinks:

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