Forum > |ZUTI|s Moving Dogfight Server MOD
Captured bases colour change?
jamesdeanoo7:
Just for info: I am building a mission on the North Africa map. When I capture a base it remains the original colour on the in game minimap but on the base selection screen it changes colour to the new owner.Everything else works fine, new aircraft set etc.... Brilliant stuff.
|ZUTI|:
Will check this, thanks.
|ZUTI|:
Tested on this mission, works just fine.
--- Code: ---[MAIN]
MAP Net8Islands/load_v2.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
[SEASON]
Year 1940
Month 7
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[Chiefs]
5_Chief Armor.4-BT7 2
[5_Chief_Road]
10375.19 12785.46 120.00 0 2 2.3611111640930176
10780.72 11614.77 120.00
[NStationary]
[Buildings]
[BornPlace]
1 1650 10879 10937 1 1000 200 0 0 1 0 5000 50 0 1 0 0 0 3.8 0 0 100 0 0 0 0 30 0 0 0
[BornPlace0]
F4U-1A 10 9 6 7
F6F-3 0 9 1 3 15 25 28
[MDS_BornPlace_10879_10937_CapturedAc_Red]
F4U-1D 0 9 0 14 15 16
[MDS_BornPlace_10879_10937_CapturedAc_Blue]
Ki-84-Ic 10 9 0 2
[MDS_BornPlace_10879_10937_Countries]
ra
un
[MDS_BornPlace_10879_10937_CapturedCountries_Red]
gb
[MDS_BornPlace_10879_10937_CapturedCountries_Blue]
in
[Bridge]
[House]
[FrontMarker]
FrontMarker0 11353.25 9418.32 1
FrontMarker1 10402.24 12776.69 2
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[MDSSection_Radar]
ZutiRadar_RefreshInterval 0
ZutiRadar_ShipsAsRadar 0
ZutiRadar_ShipRadar_MaxRange 100
ZutiRadar_ShipRadar_MinHeight 100
ZutiRadar_ShipRadar_MaxHeight 5000
ZutiRadar_ShipSmallRadar_MaxRange 25
ZutiRadar_ShipSmallRadar_MinHeight 0
ZutiRadar_ShipSmallRadar_MaxHeight 2000
ZutiRadar_ScoutsAsRadar 0
ZutiRadar_ScoutRadar_MaxRange 2
ZutiRadar_ScoutRadar_DeltaHeight 1500
ZutiRadar_ScoutGroundObjects_Alpha 5
ZutiRadar_ScoutCompleteRecon 0
ZutiRadar_SetRadarToAdvanceMode 0
[MDSSection_MapIcons]
ZutiIcons_MovingIcons 0
ZutiIcons_ShowTargets 1
ZutiIcons_IconsSize 4
ZutiIcons_ShowNeutralHB 0
ZutiIcons_ShowAircraft 0
ZutiIcons_ShowGroundUnits 0
ZutiIcons_ShowRockets 0
ZutiIcons_StaticIconsIfNoRadar 0
ZutiIcons_AircraftIconsWhite 0
ZutiIcons_ShowPlayerAircraft 1
ZutiIcons_HideUnpopulatedAirstripsFromMinimap 0
[MDSSection_RRR]
ZutiReload_OneMgCannonRearmSecond 10
ZutiReload_OneBombFTankTorpedoeRearmSeconds 25
ZutiReload_OneRocketRearmSeconds 20
ZutiReload_GallonsLitersPerSecond 3
ZutiReload_OneWeaponRepairSeconds 3
ZutiReload_FlapsRepairSeconds 30
ZutiReload_EngineRepairSeconds 90
ZutiReload_OneControlCableRepairSeconds 15
ZutiReload_OneFuelOilTankRepairSeconds 20
ZutiReload_LoadoutChangePenaltySeconds 30
ZutiReload_CockpitRepairSeconds 30
ZutiReload_ReloadOnlyIfFuelTanksExist 0
ZutiReload_ReloadOnlyIfAmmoBoxesExist 0
ZutiReload_RepairOnlyIfWorkshopExist 0
ZutiReload_OnlyHomeBaseSpecificLoadouts 1
[MDSSection_NextMission]
ZutiNextMission_RedWon
ZutiNextMission_BlueWon
ZutiNextMission_Difficulty
ZutiNextMission_LoadDelay 60
ZutiNextMission_Enable 0
ZutiNextMission_Enable 0
[MDSSection_HUD]
ZutiHud_DisableHudStatistics 0
ZutiHud_ShowPilotNumber 0
ZutiHud_ShowPilotPing 1
ZutiHud_ShowPilotName 1
ZutiHud_ShowPilotScore 1
ZutiHud_ShowPilotArmy 1
ZutiHud_ShowPilotACDesignation 0
ZutiHud_ShowPilotACType 1
[MDSSection_Craters]
ZutiCraters_Bombs250_Visibility 80
ZutiCraters_Bombs500_Visibility 80
ZutiCraters_Bombs1000_Visibility 80
ZutiCraters_Bombs2000_Visibility 80
ZutiCraters_Bombs5000_Visibility 450
ZutiCraters_Bombs9999_Visibility 900
ZutiCraters_Bombs250_SyncOnline 0
ZutiCraters_Bombs500_SyncOnline 0
ZutiCraters_Bombs1000_SyncOnline 0
ZutiCraters_Bombs2000_SyncOnline 0
ZutiCraters_Bombs5000_SyncOnline 0
ZutiCraters_Bombs9999_SyncOnline 0
ZutiCraters_OnlyAreaHits 1
[MDSSection_AirDrops]
ZutiDrop_OverFriendlyHomeBase 0
ZutiDrop_OverEnemyHomeBase 0
ZutiDrop_OverNeutralHomeBase 0
ZutiDrop_OverFriendlyFrictionArea 0
ZutiDrop_OverEnemyFrictionArea 1
ZutiDrop_OverDestroyGroundArea 1
ZutiDrop_OverDefenceGroundArea 1
ZutiDrop_MinHeight 0
ZutiDrop_MaxHeight 10000
[MDSSection_Miscellaneous]
ZutiMisc_EnableTowerCommunications 1
ZutiMisc_DisableAIRadioChatter 0
ZutiMisc_DespawnAIPlanesAfterLanding 1
ZutiMisc_HidePlayersCountOnHomeBase 0
ZutiMisc_EnableReflyOnlyIfBailedOrDied 0
ZutiMisc_DisableReflyForMissionDuration 0
ZutiMisc_ReflyKIADelay 15
ZutiMisc_MaxAllowedKIA 10
ZutiMisc_ReflyKIADelayMultiplier 2.0
ZutiMisc_EnableAIAirborneMulticrew 0
ZutiMisc_EnableInstructor 0
ZutiMisc_DisableVectoring 0
[AOC_Gunner]
[AOC_Trigger]
--- End code ---
Beeps:
Hey |ZUTI|,
I find the base capture option is awesome, but I have come across a problem on one of my missions.
I had set up fields to be capturable on a dogfight mission. When I captured the first enemy field, many other enemy fields also turned to my side (RED) except for one enemy field.(see screenshot).
Also, I notice that the frontline markers that I had put in mid-channel have now disappeared.
The mission has been created on a Cross Channel map.
Could you advise me on this please?
Schwarze_Acht:
Normal Deadstick... If you capture an airfield the frontline move too, put a "fence" around every airfield if its close to another so the frontline is moved a little, but not as much to capture the next airfield.
Would have been good to have to screenshots, before and after capturing, but maibe you know what I try to tell you.
At my server there is a map "Berlin Airfield Capturing" where you have an example with NEUTRAL airfields at the beginning. I had the same problem at the first time untill I realized what to do.
:drinks:
Navigation
[0] Message Index
[#] Next page
Go to full version