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Rearm/Refuel window will allow you to set up parameters for rearming, refueling and repairing. You can select how long does it take to reload/repair ONE weapon (for repairing only MGs/Cannons jamming is supported) and if separate task will be available ONLY if dedicated objects exist on the airport.Rearming objects must contain this string in their name: “Box”Refueling objects must contain this string in their name: “Barrel” or “Tank”Repairing objects must contain this string in their name: “Workshop”Make note of the CAPS, they are important!You also MUST have Airports set up either in your map .ini file or in your mission. For map .ini file, airports must be listed under [AIRPORTS] section, for .mis missions, airports must be set under [AlternativeAirfield] section. Example for PacificIslands map:[AIRFIELDS]Airfield_001 = 122397.51 151201.84 124195.6 149911.84 2.45Airfield_002 = 218001.98 119298.47 219496.53 117603.05 2.45Or, the same airports in .mis file:[AlternativeAirfield]122397.51 151201.84 124195.6 149911.84 2.45218001.98 119298.47 219496.53 117603.05 2.45As you can see, the difference is in section name and lines. If you create these airports with my tool for friction mod, just rename the section and remove Airfield_XXX = string from the name.Now, if pilot lands on this marked area, he MUST set chocks in order to be able to execute rearm, refuel and repair operations. If he does not do that, he will receive message saying “Can not comply…” So, it is important that pilot land on marked airfield area and sets his chocks before he executes one of the mentioned actions.ImportantIf you select option 1 in R/R/R screen, refueling will be done only to default fuel value of your airplane (25%, 50%, 75%, 100%) but if you select option three (Refuel), your plane will be refueled to it’s max capacity. Remember, you can always stop refueling process if you select option 6 or 8. This way you can control how much fuel your plane gets.
I was always questioning why original game does not have some kind of texture assignmentsregarding surface friction. Especially since we have different section for textures loadingin maps ini files (remember, we have four Airfield slots there!). And as some of map makersare aware those airfield plates (specially invisible ones) can nicely screw your FPS so such asolution would be welcome, at least as far as I’m concerned. I was not able to link textureslot directly to friction so I went and did next best thing (again, IMHO ). I decided thatmap maker, if he decides to use this mod, has to alter his maps load.ini file with entriesproviding square area of the airfield (wanted to make it circle area but I think that squareis more suitable). Add something like this at the end of your map loat.ini file:[AIRFIELDS]Airfield_001 = 9762.89 11898.63 11626.92 9907.16 2.445Airfield_002 = 35219.11 44736.49 37637.19 43203.92 2.0...Upper example was used when testing with net8islands map (Pacific islands) and sets new frictionvalues for both airports located on the map. Lover left one has friction set to 2.445 andupper right one has friction set to 2.0. Original friction for off-runway field is 3.8.You can have up to 255 airfield entries here, just make sure you name it right:Airfield_001, Airfield_002, Airfield_003, Airfield_004..., Airfield_0255You also have to pay special attention to coordinates line. This is CRUCIAL! If we dissect first line - 9762.89 11898.63 11626.92 9907.16 2.445.T1 (9762.89, 11898.63) -> upper left coordinate for first airfieldT2 (11626.92, 9907.16) -> lower right coordinate for first airfieldfriction = 2.445 -> what is the friction coefficient for area covered by T1 and T2IMPORTANT TO NOTE HERE IS THAT THERE HAS TO BE ONE SPACE BETWEEN THESE VALUES.If you take this into consideration, all should be fine. You can also check if your airportpoints were loaded correctly by navigating to your user home directory. There should be a filenamed "ZutiLog.txt". If your lines are fine, you will read something like this:Line <9762.89 11898.63 11626.92 9907.16 2.445> is valid!Line <35219.11 44736.49 37637.19 43203.92 2.0> is valid!If lines are invalid, you'll read something like this:Line <9762.89 11898.63 11626.92 9907.16 2.445> s INVALID!Line <35219.11 44736.49 37637.19 43203.92 2.0> s INVALID!This is it. I'm sure you'll figure out how to identify coordinates for places you wish to haveset for landings/takeoffs IF YOU WANT TO INCLUDE THIS MOD TO ANY KIND OF MOD-PACKS, PLEASE ASK FIRST I can be found on UltraPack forums. You can distribute it as stand alone. AAA team, don't bother asking at all.Download from:- http://il2ultrapack.net46.net/index.php/topic,247.0.htmlS!|ZUTI|