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Author Topic: How to use the Rearm/Refuel/Repair option?  (Read 7347 times)

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Offline Hawker17

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How to use the Rearm/Refuel/Repair option?
« on: November 11, 2009, 07:32:38 PM »
Hi all, probably a "noob" question, but i don't know how to use this R/R/R mod in my single player missions. I mean, when i choose a map in FMB, how do i make an airbase at which i can rearm/refuel/repair?

Hope somebody can explain this.

Thanks a lot!

Offline StG77_HaDeS

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #1 on: November 11, 2009, 07:37:35 PM »
Did you read the Readme? ;)

S!

Offline D13-th_Mytzu

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #2 on: November 11, 2009, 07:41:17 PM »
S!

It is written in the readmes that come with the new modpack.

Quote


Rearm/Refuel window will allow you to set up parameters for rearming, refueling and repairing. You can select how long does it take to reload/repair ONE weapon (for repairing only MGs/Cannons jamming is supported) and if separate task will be available ONLY if dedicated objects exist on the airport.
Rearming objects must contain this string in their name: “Box”
Refueling objects must contain this string in their name: “Barrel” or “Tank”
Repairing objects must contain this string in their name: “Workshop”
Make note of the CAPS, they are important!



You also MUST have Airports set up either in your map .ini file or in your mission. For map .ini file, airports must be listed under [AIRPORTS] section, for .mis missions, airports must be set under [AlternativeAirfield] section. Example for PacificIslands map:
[AIRFIELDS]
Airfield_001 = 122397.51 151201.84 124195.6 149911.84 2.45
Airfield_002 = 218001.98 119298.47 219496.53 117603.05 2.45
Or, the same airports in .mis file:
[AlternativeAirfield]
122397.51 151201.84 124195.6 149911.84 2.45
218001.98 119298.47 219496.53 117603.05 2.45


As you can see, the difference is in section name and lines. If you create these airports with my tool for friction mod, just rename the section and remove Airfield_XXX = string from the name.
Now, if pilot lands on this marked area, he MUST set chocks in order to be able to execute rearm, refuel and repair operations. If he does not do that, he will receive message saying “Can not comply…” So, it is important that pilot land on marked airfield area and sets his chocks before he executes one of the mentioned actions.




Important
If you select option 1 in R/R/R screen, refueling will be done only to default fuel value of your airplane (25%, 50%, 75%, 100%) but if you select option three (Refuel), your plane will be refueled to it’s max capacity. Remember, you can always stop refueling process if you select option 6 or 8. This way you can control how much fuel your plane gets.




Also, about creating alternativeairfields:

Quote
I was always questioning why original game does not have some kind of texture assignments
regarding surface friction. Especially since we have different section for textures loading
in maps ini files (remember, we have four Airfield slots there!). And as some of map makers
are aware those airfield plates (specially invisible ones) can nicely screw your FPS so such a
solution would be welcome, at least as far as I’m concerned. I was not able to link texture
slot directly to friction so I went and did next best thing (again, IMHO :D). I decided that
map maker, if he decides to use this mod, has to alter his maps load.ini file with entries
providing square area of the airfield (wanted to make it circle area but I think that square
is more suitable). Add something like this at the end of your map loat.ini file:

[AIRFIELDS]
Airfield_001 = 9762.89 11898.63 11626.92 9907.16 2.445
Airfield_002 = 35219.11 44736.49 37637.19 43203.92 2.0
...


Upper example was used when testing with net8islands map (Pacific islands) and sets new friction
values for both airports located on the map. Lover left one has friction set to 2.445 and
upper right one has friction set to 2.0. Original friction for off-runway field is 3.8.

You can have up to 255 airfield entries here,  just make sure you name it right:
Airfield_001, Airfield_002, Airfield_003, Airfield_004..., Airfield_0255

You also have to pay special attention to coordinates line. This is CRUCIAL! If we dissect first
line - 9762.89 11898.63 11626.92 9907.16 2.445.
T1 (9762.89, 11898.63) -> upper left coordinate for first airfield
T2 (11626.92, 9907.16) -> lower right coordinate for first airfield
friction = 2.445 -> what is the friction coefficient for area covered by T1 and T2

IMPORTANT TO NOTE HERE IS THAT THERE HAS TO BE ONE SPACE BETWEEN THESE VALUES.

If you take this into consideration, all should be fine. You can also check if your airport
points were loaded correctly by navigating to your user home directory. There should be a file
named "ZutiLog.txt". If your lines are fine, you will read something like this:
Line <9762.89 11898.63 11626.92 9907.16 2.445> is valid!
Line <35219.11 44736.49 37637.19 43203.92 2.0> is valid!

If lines are invalid, you'll read something like this:
Line <9762.89 11898.63 11626.92 9907.16 2.445> s INVALID!
Line <35219.11 44736.49 37637.19 43203.92 2.0> s INVALID!

This is it. I'm sure you'll figure out how to identify coordinates for places you wish to have
set for landings/takeoffs :)


IF YOU WANT TO INCLUDE THIS MOD TO ANY KIND OF MOD-PACKS, PLEASE ASK FIRST ;) I can be found on UltraPack
forums. You can distribute it as stand alone. AAA team, don't bother asking at all.

Download from:
- http://il2ultrapack.net46.net/index.php/topic,247.0.html

S!
|ZUTI|

Offline Hawker17

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #3 on: November 11, 2009, 08:08:14 PM »
Thanks for explaining. But i can't find this document in the UP 1.8 folder. Does it also work for single player missions (against computer AI)?.

Where did you find/download the document?

Thanks again!

Offline D13-th_Mytzu

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #4 on: November 11, 2009, 08:21:53 PM »
The document is found in: IL2 folder\Ultr@PackDocs\ZUTI_MDS_Mod_ReadME!

In order to play it on your own, you have to create the mission like you would for a DF server, then host a DF server on your computer and play on your own. Works just like in single player mode, only you push different buttons :)

Offline |ZUTI|

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #5 on: November 11, 2009, 08:41:39 PM »
This feature also works in single player missions and campaigns. At least is should.

Offline Hawker17

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #6 on: November 11, 2009, 08:52:52 PM »
Wow! It works just like i wanted. I choose a map, built a homebase, unselect, then chose MDS and there are the options! Put an aircraft on the runway, some enemies in the skies, save it and it works, even single player.

Yes, i am excited... (don't forget the chocks to rearm/refuel/repair).

Thanks again guys!

Offline Flanker35M

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #7 on: November 12, 2009, 09:04:59 AM »
S!

 I admit, have not done the RTFM ;) But I pondered how to get a REFLY on the server LW10..so tested a bit. Seems that you can rearm nice no trouble there. But if you land and leave plane on runway you do not get Refly option. So, I taxied to the hangars and got REFLY :) Am I right this is how it should be done?
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Offline |ZUTI|

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #8 on: November 12, 2009, 09:41:31 AM »
Depends on how server is set up. In general, you should not see refly if mission is set up like that.

Offline KWM_Schnaps

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #9 on: November 12, 2009, 10:01:22 AM »
Zuti, do you think it could be included also in coop missions?

Offline |ZUTI|

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #10 on: November 12, 2009, 11:11:39 AM »
Did you perhaps try it there?

Offline Flanker35M

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #11 on: November 12, 2009, 01:49:21 PM »
S!

 It was on LW10 server. I took off in a Ju88 Torp, attacked ships and RTB. Taxied to point where I spawned and shut engines off. Got refly option. Yesterday did not get it when landed on runway and shut engine off. Refuel/rearm/repair worked fine.
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Offline StG77_HaDeS

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #12 on: November 12, 2009, 02:02:23 PM »
It depends how the mission is sut up.

Offline ~murdock~

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #13 on: November 12, 2009, 02:37:51 PM »
i am not a foolish person, nor am i weak minded but i have not got a clue how to get this properly set up, iu am amble to get the r/r/r option working..sort of, i encountered a bug im using cannons bob map, and i just went into fmb, added airfields and went to MDS and allowed the normal r/r/r, now when i go to rearm instead of a normal 7 seconds of cannon ammo (hurrican mkIIc) i get 17 seconds, around double the amount, now this proves to be somewhat of a problem, so i went for the advanced settings, i added ammo boxes to the airfield, made sure the box was ticked so that only airfields with ammo boxes on them will re-arm, and i cant for the life of me get it to work, i have not got a clue how to do the alternative airfield thingy, and yet i have read the th readme many a time, and im still in the dark, any help onthis matter would be very very much appricated.

Offline D13-th_Mytzu

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #14 on: November 12, 2009, 02:45:21 PM »
Murdock I posted above about the alternative airfields.
Basically you have to mark an area where R/R/R will be available - can contain entire airfield or just a portion of it or even be outside :P You mark "alternative airfield" by A(X1,Y1) and B(X2,Y2) coordinates where A is upper left corner of a square and B is lower right corner of the same square. In order to get the coordinates, place an object in point A, an object in point B, go to the .mis file and read (copy/paste) coordinates, and you have yourself an alternativeairfield which you add at the end of your .mis file like this:
[AlternativeAirfield]
  106233.52 77260.01 108168.20 76179.05 2.45

where point A is (106233.52 ; 77260.01) and point B is (08168.20 ; 76179.05 2.45)

Offline ~murdock~

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #15 on: November 12, 2009, 03:01:28 PM »
ah thats brilliant, thank you very much.

Offline |ZUTI|

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #16 on: November 12, 2009, 03:07:16 PM »
You don't have to manually do it like that. Have made tools for that. And all IS stated in the R/R/R section in MDS manual. IT IS THERE...

Offline D13-th_Mytzu

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #17 on: November 12, 2009, 03:21:02 PM »
Or as Zuti says, you can go search about how to use the tool for that. I am always directly editing .mis files so that's why I am manually doing it (never got to search and read how that tool works anyway - maybe it would be a good ideea to only have 1 readme and not 20 readmes scattered allover the place; some of those who want to read the readme will at some point give up :) ).

Offline ~murdock~

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #18 on: November 12, 2009, 03:51:31 PM »
I have read the readme serveral times and it does not make that much sense, perhaps to you it is crystal clear but to me its damned confusing. and im sure im not the only one.

Offline ~murdock~

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Re: How to use the Rearm/Refuel/Repair option?
« Reply #19 on: November 12, 2009, 04:00:39 PM »
on a sidenote, has anyone expericanced the re-arming feature where it gives you double the amount of ammo, this has been tested on cannons BoB map, and when you land r/r/r you get double the amount of ammo, ive now set it up, so that only airfields with ammo boxes will rearm you, yet still twice the amount of ammo is given.

 

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